Over the years since Worldcons were invented, and especially as they
have
grown larger, there've increasingly been questions about who is and
isn't scheduled on the program, what the program is for, what kind of
participants programmers are looking for, and so forth and so on. The
program is the heart of the Worldcon, so we want to make sure that Noreascon
Four's attendees and potential program participants know what we're planning. If you’re a professional writer, think of us as an editor.
It’s our job to select from all of the myriad ideas and program possibilities
to build the best program we can. Like an editor, we strive for an
interesting balance of ideas and people, that will allow us to make
our visions of Noreascon 4 into realities. (And, like an editor, we might
even make the wrong choices. So it goes….)
Teresa Nielsen Hayden
once described the job of the Program Department as "programming
the conversation of the convention" and we think that's a great short
summary. Program is about creating and stimulating conversations, two-way
(or multi-way) interactions between people. The conversation is between
and among the members of the convention — all of them at one time or
another if we do the job well. A really great program is one whose ideas
are still being discussed days later by people who didn’t even attend
the original program item!
The main job of the Program Division is to put together a
schedule of interesting program topics staffed with interesting people
who'll talk about them. Our primary focus is on good conversation. The
issue of who's scheduled to have that conversation is also important,
but it's not our starting point.
So what makes a good conversation? In a nutshell: lively,
knowledgeable, articulate people talking to each other, interactively,
about some interesting subject.
Sounds good. So who'll be on this program?
A very good question, but we haven't decided yet. What we do know
is that the N4 program will be big, diverse, and inclusive, and that
it will include writers, artists, editors, fans, scientists, singers...you
get the picture.
We want the participants in this program to be the best we
can find for what we want to present. Our overriding priority is to
create the best possible program for the members of Noreascon 4. Period.
Let’s cut to the chase: how can
I be on program?
If you believe you’re already known to the people running Program,
then the first big thing you need to do is to let us know that you’re
interested and buy your membership (see sidebar). But the SF/F field is a big place these days —
too big for anybody to know everybody who has something interesting to
say. If it happens that we aren't yet acquainted with you, we need you
to tell us about yourself.
What do we want to know about you?
If you're a writer, we'd certainly like to know what you've written
and where it was published; and the same goes for artists, filkers,
fan publishers, film makers, etc. We’re looking for people — writers
and non-writers; professionals and non-professionals — who'll make interesting
contributions to the convention’s conversations. So, it's also
important for us to know what else you do (or have done) and what else
you care about. What are you interested in? In what fields are you an
expert? What engages your passions? What are your hobbies? Got any powers
and abilities far beyond those of mortal fen? Do please let us know.
Show us that you have something interesting to say. Suggest program
topics we may not have thought about and people who are interesting
whom we may not know about. Tell us about yourself. (Listing
your professional associations and memberships doesn't tell us much about you.
Telling us which subjects and areas of interest you're personally involved
with in those organizations is far more pertinent. You're welcome to send us
the URL of your website, but please don't just send
us the URL and expect us to figure out the relevant bits on our own — point it
out to us!) If
you’re interesting and knowledgeable, we’d like to put you on something
— if we can....
What do you mean by that?
The Worldcon program is huge. Something on the order of five
hundred people (or more!) will be program participants — but the pool
of potential participants is significantly larger than that, and there will be meritorious
people for whom we just won’t be able to find a good setting. We regret
this. The worst thing about putting together a program is that doing
so precludes all the other programs that might have been created. But
time and resources are finite, and there's no way around it. Something
we know from long experience is that a four-person panel is just about
right, five panelists is pushing it, and six or more almost always makes
an unworkable panel. We'll be aiming for four. And since there are only
so many slots for so many program items, this gives us a finite and inelastic
number of panel assignments.
The bottom line is, we can't promise we'll use everyone who
volunteers.
We promise to do our best. If we thought we could guarantee that the results
will make absolutely everyone absolutely happy, we'd promise that too.
We can't. But we do promise to do our best.
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